Barbara Lüneburg

Barbara Lüneburg is a performing artist of international reputation in the fields of contemporary music, violin, viola, electric violin and multimedia. Numerous compositions have been written for and in collaboration with her. She has made appearances at international festivals and concert series across Europe, the USA, Asia and New Zealand. Critics have described her playing as 'breathtaking’, ‘a musical cosmos’, ‘viciously virtuosic’, ‘passionate’, ‘translucent, ‘audacious’, ‘expressive and gripping'. In Barbara Lüneburg’s function as artistic director and manager of the ensemble Intégrales (1993–2012), an internationally performing chamber music group for contemporary music, she has premiered about 200 chamber music works and gained invaluable experience in programming, public relations, management and leadership.

Lüneburg holds a professorship for artistic research at the Anton Bruckner Private University and leads the university’s doctoral programmes. Additionally, she teaches master courses in contemporary music and gives talks on performance studies and artistic research in Europe, Asia, New Zealand and the USA.

www.barbara-lueneburg.com

www.transcoding.info

KooPee Hiltunen

KooPee is the man you see on the media whenever something happens in the Finnish game industry.

 

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly) ended up being a founding member of one co-op, two registered associations, three limited companies, a Swedish ekonomisk förening and a Danish foundation. So it goes.

 

KooPee’s career in digital media began in 1994. He has worked at Neogames since 2004, and as its director since 2006. When Neogames Finland Assn. was founded in 2012, KooPee was one of the founders. In addition to Neogames, KooPee is a founding member and a member of the board in EGDF (European Games Developer Federation) and NGI (Nordic Game Institute), and runs the activities of the Finnish Game Developers’ Association.

 

His academic background is in literature, though he has successfully avoided an actual degree for nearly thirty years now.

KooPee’s taste in games is as archaic as the man himself. His powerful PC mostly runs first-person shooters, and he takes up mobile games less frequently.

Harmke Heezen

Harmke is a director, writer and producer.

After completing her master's studies in Film Studies at the University of Utretch, she directed and produced for the Department of Art and Culture of the Dutch public broadcaster AVRO. As an independent filmmaker, in Berlin she made web series and interactive documentaries for institutions such as: BBC, Creative Art and the Goethe-Institut, among others.

In recent years, she has specialized in immersive narrative writing and directing. She founded High Road Stories with Mike Robbins in 2018.

www.highroadstories.com

Jürgen Bänsch

Jürgen Bänsch is Director Policy and Public Affairs of the Interactive Software Federation of Europe. He drives the video games sector’s public affairs agenda in relation to a wide range of policy areas, including but not limited to data protection, privacy and security, minor and consumer protection, e-commerce and platform regulations, e-skills and education.

Jürgen also leads the government relations program of PEGI S.A., the organization that manages the pan-European age rating system for video games PEGI.  In that capacity, he oversees the establishment of a co-regulatory framework that addresses societal concerns on behalf of 2300+ companies in close cooperation with European Institutions and Member States.

Jürgen’s previous professional background includes positions in the European trade and telecommunications sectors.  Jürgen holds an MA in History and one in Political Science from the Catholic University of Leuven, Belgium.

Mariana Delgado

Mariana Delgado (La Paz, Bolivia 1976) studied social anthropology at the Autonomous Metropolitan University - Iztapalapa (UAM-I); in 2002 she received the medal of university merit. Since 2000, she has worked as a researcher, manager and producer of art, culture, science and technology projects for private and public organizations. From 2008 to 2016 he led El Proyecto Sonidero, an independent group dedicated to promoting the sound culture as a transnational platform for creation, innovation, participation and communication in Mexico, the United States and Latin America. In 2016 she joined the team of the Digital Culture Center (CCD) as Coordinator of Special Projects, and since January 2019 she is its Director.

Dara MacGreevy

Dara MacGreevy is Senior Legal Counsel at ISFE, where he has worked for the past 11 years. Before joining ISFE, he led the movie industry's anti-piracy efforts in the EMEA region. Dara was called to the Irish Bar in 1976 and to the English Bar in 1979 and practiced law in Dublin for 19 years before moving to Brussels with his wife, Martina, in 1995. Dara now advises the federation and its members on important legal and policy developments, ensures that ISFE operates in compliance with the law, and represents its members’ interests to EU and national policy makers. When not working, he enjoys listening to blues, jazz and rock music, and teaching himself to play guitar and saxophone.

Jorge García

Developer with more than twelve years of experience. In 2016 he decided to follow his passion and exclusively create and develop independent video games, founding Mecha Studios, where he assumed the role of director, programmer, game designer, writer and audio designer .

 

His first video game: Neon City Riders, was successfully funded through a crowdfunding campaign with 150% of its goal (the most successful video game campaign in Kickstarter Mexico), and thanks to its launch, they have become the first studio in Veracruz to create a video game available on all the last generation platforms. They won two national video game awards, the Pixelatl Chinelo Award: Game of the Year 2020, several mentions at local and international festivals, and recently a space to represent the Latin American game development community at PAX South 2020 as well as a place in the selection of video games shown at PAX East 2020 (PAX Rising and Indies Showcase).

 

He is also interested in promoting good quality and practices in the development of video games in Mexico, and in addition to participating as an speaker in several technology and development events, courses and workshops; in 2017 he created GameDevs.mx, a forum platform that offers an alternative and persistent communication channel for the documentation of this new discipline in Mexico.

Marko Ciciliani

Marko Ciciliani is a composer, audiovisual artist, performer and researcher based in Austria. The focus of his work lies in the composition of performative electronic music, mostly in audiovisual contexts. The German magazine Neue Zeitschrift für Musik referred to him as “one of today’s most interesting composers in the field of electronic music and multimedia” (01/2020).

Ciciliani's music has been performed in more than forty-five countries across Eurasia, Oceania and the Americas. As a result of his interdisciplinary practice his work can be found in different genres. It has been programmed at festivals and concert series of electronic experimental music such as Experimental Intermedia, NYC, Club Transmediale, Berlin, SuperDeluxe, Tokyo, Ibrasotope, São Paolo and Findars, Kuala Lumpur; by festivals for post-avantgarde music such as Donaueschinger Musiktage, Wien Modern, Ultraschall Berlin, Huddersfield Contemporary Music Festival and Maerzmusik; just as well as in the context of media art, as in the festival Ars Electronica or with iMAL, Brussels.

Ciciliani is Professor for Computer Music Composition and Sound Design at the Institute for Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts Graz. His work has been released on five full-length CDs and two multimedia books with audiovisual content. In addition, his music can be found on more than a dozen compilation CDs.

www.ciciliani.com

www.vimeo.com/channels/cicichannel

www.soundcloud.com/ciciliani

www.gappp.net

Lisa Lindèn

Lisa Lindén is a theatre dramaturge and have a master degree in gender studies. She has been workning with gender equality in the swedish society since 2001. Lisa is a member of the Doris Film board since 2007, among other things she has been the project leader for Doris Film game app ”Alex and the Alchemist´s secret”.

In 2008 she wrote the book ”Det dom inte sa – om hur jag blev feminist” – a book about gender equality and feminism for youth. She has written two plays, one about a teenage girl and her father (Dottern) and one about Gulli Petrin who played a central part in the movement for womens suffrage in the begining of 20 th century in Sweden (Föregångerskan).

Lisa is working as a dramaturge at Riksteatern in Stockholm 2020-2021 and she have assignment for the Swedish Union for Performing Arts and Film and also for Uni-Mei Global Union when it comes to prevent sexual harassments.

Horst Hörtner

Horst Hörtner is Founder and Director of Ars Electronica Futurelab, and is a renowned Austrian scientist and digital artist, expert and holder of several patents in the field of Human Computer Interaction. The Ars Electronica Future Lab that was founded by him, serves as a research and development engine for the electronic arts in Austria and the world and in addition to the prestigious annual Ars Electronica festival that takes place each year in Linz, Austria.

https://ars.electronica.art/futurelab/de/hoertner-horst/

Jose Luis Farias

Founder and creator of the Spanish audiovisual production company Paramotion Films, a production company dedicated to animation cinema, events organization, digital postproduction and audiovisual training, since 2002.

 

Creator and director of Weird Market, International Animation, Video Games and New Media Market (Segovia, Spain) already for its twelfth edition. He is also the creator and director of the Ibero-American Animation Quirino Awards (2018-2020). And co-creator and co-director of Bridging the Gap - Animation Lab (2015-2019). He is also Ambassador in Spain of the EAA - European Animation Emile Awards.

 

As an advisor and consultant he has collaborated with institutions such as the Culture Council of Chile, Proimagenes Colombia, Pixelatl (Mexico), Ruta N Medellín (Colombia) and SPET Turismo de Tenerife, among others. In addition to international events such as Annecy - MIFA, Cartoon Forum and Cartoon Movie, among others.

Andro Miralrio

Consultant for the video game industry in which he has worked and promoted for 13 years. Working in different areas such as production, publishing, localization, esports, events and business development. Promoter of different initiatives in conjunction with the academy and the government.

Guillermo Vizcaino

Graduated with honors in Mechatronics Engineering from Tecnológico de Monterrey (Monterrey Institute of Technology and Higher Education), Guillermo believes in the importance that entertainment has in modern society, be it through video games, films, etc., he wishes to see video games grow past the taboos they are subjected to, turning into a global phenomenon through the recognition they deserve. He has been involved in the development of original IPs such as Hunter’s Legacy and Mulaka, and he currently serves as Lienzo’s Head of PR and Marketing, Lead Writer and Video Producer.

 

In addition to his professional studies, Guillermo taught himself how to use Unity and how to code in C# with a focus in video games. This opened the door for him to work with Lienzo, as part of the programming department. With time, his love for storytelling and narrative, born, in turn, from his love for the film industry, landed him the role of writer for Mulaka, Lienzo’s latest title. Finally, his experience with partner relations, being one of his responsibilities inside the studio, allowed him to take the role of Head of PR and Marketing once the position became available, turning him into the face of the studio and in charge of managing all relations Lienzo holds with outside parties.

Pelayo Mendez

He has a Degree in Information Sciences and Humanities from the Pontifical University of Salamanca, a Technical Specialist in Multimedia Resources from the University of Salamanca and a Degree in Theory of Literature and Comparative Literature from the University of Barcelona. This humanistic academic training is combined with almost two decades of professionals as a digital artist and programmer, combining textual narratives with visual digital narratives written with code. He currently resides in Barcelona where he develops commercial projects and digital narrative works related to the fields of electronic literature, interactive installation or videomapping. Taking special interest in open source languages ​​and technologies. His most recent work focuses on digital transmedia communication, the creation of electronic spaces and landscapes generated in real time, and the dialogue between interactive technologies and artistic narratives.

Pedro Enrique Moya Díaz

Audiovisual producer, transmedia producer and teacher. He has worked as a television director and scriptwriter; as a director, photographer and editor in audiovisual and digital projects. He currently coordinates the El Rule Technologies Laboratory, the Diploma in Multiplatform Audiovisual Production and co-coordinates the De / Generado seminar: cinema, gender and sexual dissidence, at the same institution. Collaborator of the Transmedia Cinema and Narratives project at the CENART Multimedia Center. He is a professor at SAE Institute-Mexico and is affiliated with the Center for Research in Cinematographic Theory and Analysis (CITACINE). PhD in Humanities from the Universidad Autónoma Metropolitana- Xochimilco, in the line of Cinematographic Theory and Analysis; Master in Latin American Studies from UNAM; Graduated in Journalism from the University of Havana and specialized in Documentary Film Direction from the Cuban Institute of Cinematographic Art and Industry.

María de la Luz Jaimes

Luz Jaimes is a storyteller and script doctor. Communicator with experience in radio, television and film. Nationally and internationally recognized short story writer, playwright, director and screenwriter of cinema recognized and awarded. Her works have been published in twelve anthologies, together with authors such as Octavio Paz. Her short film "Mariquita Quita" was exhibited at festivals such as: Cannes, Havana and Shorts México.

She is currently preparing the short film "Adela", which narrates the role of women in the Mexican Revolution and is one of the five addresses of the documentary web "Tierra Migrante", soon to be released.

She teaches workshops, mentoring, consulting, and conferences on Transmedia Narratives and Script. Literary columnist for the entertainment portal Gluc and film columnist for Chilango magazine. Academic Director of the Degree in Transmedia Communication, SAE México.

Juan Diego García Squetino

Country Manager for Mexico, Argentina, Chile and Peru at LVP (Professional Video Game League), a Mediapro Group company. Former Director of Marketing and Sponsorship of the National Basketball League (Argentina), and previously, Marketing Manager of Proenter, was part of the Marketing team of FIFA (Johannesburg, South Africa) / IDB Qatar 2022. Member of the professional team of FIFA / CIES International University Network.

Karoliina Korppoo

Karoliina Korppoo is the CEO and Creative Director of the Finnish company 10th Muse that provides Sana: Interactive Stories, an app for reading and writing interactive stories on mobile (Sana means a word in Finnish).

Karoliina has worked most of her adult life with games as a Game Designer, and is best known for her work as the Lead Designer of the hit game Cities: Skylines, a city-building simulation game. She originally ended up doing game design because a company that needed someone who could write all game texts, design the world and do some systems on the side hired her.

Karoliina loves reading and writing, and she originally came up with the concept for Sana when she noticed there was a clear rift between writers and game developers. Writers wanted to explore interactivity and branching stories, but game development limited it because of graphics, and modeling and level design are so expensive and time consuming. That's when the idea came to her: Why not make tools for interactive writing and reading without the game layer on top? Her passion has always been to enable others to tell their stories – With Sana, there are endless possibilities for that.